Big thanks a lot bud. All physics are the default rFactor types, except the wheels.This modification is meant just for private, not industrial use.Use of this change at your own risk - we take no liability for any damage occurring.
You should not include data files are taken without our permission or permission of the particular writers of this alteration and used in some other projects or published. Diese Modifikation ist nur fr personal, nichtkommerzielle Nutzung bestimmt. The cause, why the Y1LR 2.0 vehicles still are imaginary vehicle producers and driver names, can be the car models arent developed accurately relating to the actual ones. However, the vehicle types manufacturers are simple recognisable what fór physics will be used, also every N1LR car manufacturer slot is attempting to maintain the floor of actual 1967 N1 race team shades. Cheers lover BorekS - For training me how it all functions in the 1st location and his patience whilst I didnt possess a hint. I also extremely recommend obtaining and using the fantastic GTLCarTools plan by Nappe1 to convert car slots on and off - this will be available right here: (need a login accounts to download) IMP0RTANT If you have v1.0 of this mod installed, remove the GamedatateamsF1-1967 folder before setting up this edition 1.1. Changes possess been produced to the way files are usually called and organised within the mod and therefore version 1.0 can be right now incompatible and should become deleted. You do not require to delete the gamedatasoundsF1-1967, just allow to overwrite. Copy the teamsF1-1967 folder to GTR2Gamedatateams Copy the soundsF1-1967 folder to GTR2Gamedatasounds - enabling to overwrite. Notice: You may desire to create a brand-new participant for this mod as allowing the Wheels Visible in Cockpit can do strange things to your sedans and share vehicles, like lacking bonnets and other components If you dont develop a new player just remember to change the Wheels Visible In Cockpit1 back again to Tires Visible In Cockpit0 before traveling non open wheel vehicles 1. PLR document - Add Wheels Visible In Cóckpit1 Next you require to modify your.PLR document. GTR2 and the file is discovered in userdata.PLR i.y if your GTR2 driver name is certainly Speedy after that the document you require to modify is definitely userdataspeedyspeedy.PLR You need to create certain that this document includes this range, discovered in the Graphic Options area: Tires Visible In Cóckpit1 This will inform GTR2 to show the front wheels when in cockpit see, which is certainly of course the only to generate an Y1 mod If Tires Visible In Cockpit0 after that just change the 0 to a 1 2. 3Dsimed Drivers Position UpUpDown, ForwardBack cockpit adjustment You may require to adapt the drivers position up or straight down andor forward or back when changing to different cars. ![]() To established this up, whiIst at thé GTR2 primary menu, go for options-controls and select the accessories box. Adjust Chair Fore - ahead buttonkey Adjust Seat Aft - backward buttonkey Adjust Seat Up - up buttonkey Adjust Chair Down - down buttonkey I find this way a bit more accurate than making use of the mouse but of training course it will be up to you Choices ----------- Damage.DMG files These are usually discovered in extrasdamage foIder and there are usually 3 options: 1. Hardcore - the unique damage document from v1.0 of this mod. None - no damage, for those like to jump of of everything 3. Regular - default damage, supplied if you actually alter the damage document and want to go back to it. The mod can be still in beta state but should be very worthy of a try out for N1 fanatecs. Special thanks a lot to Goresh for directing me out how to make the tachometer gauge work.
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